The Evolution of Scaniverse: A New Era for 3D Scanning

The Evolution of Scaniverse: A New Era for 3D Scanning

Niantic has recently unveiled Scaniverse 4, a groundbreaking update to its 3D scanning app that promises to revolutionize the way users capture objects and places in rich detail. This new version introduces a cutting-edge Gaussian Splitting technique, which enhances the accuracy and realism of scanned objects by capturing more data points for faster rendering.

Enhanced Scanning Capabilities

Scaniverse 4 marks a significant milestone for Niantic, following its acquisition of the app in 2021. While the previous version allowed users to scan objects and locations for personal or social sharing, the new update introduces splats – object scans linked to location data – that can be placed on a map for others to explore. This innovative approach promises to provide users with a more immersive and detailed experience when navigating through scanned environments.

Simple and User-Friendly Interface

The new scanning process, initially available only for iOS users, is designed to be simple and intuitive. By selecting the splats option from the capture menu, users can easily initiate a scan by moving around the object and capturing it from various angles. The app then processes the scan, allowing users to share the model or video with others, or place the splat on a map for enhanced discoverability.

In addition to its advanced scanning capabilities, Niantic prioritizes user privacy and data quality. The app automatically blurs faces and license plates to protect personal information, while also averaging out moving objects during the scan for a smoother final render. This commitment to privacy and data integrity ensures that users can enjoy a seamless scanning experience without compromising their personal information.

Brian McClendon, Niantic’s VP of Engineering and co-inventor of Google Earth, highlights the technological advancements of Scaniverse 4. By transitioning from triangle meshes to Gaussian Splatting, the app now offers improved lighting, reflections, and overall realism in scanned objects. This shift in rendering techniques not only enhances the visual quality of scans but also enables faster processing, making for a more efficient scanning experience.

Empowering Developers and XR Enthusiasts

Niantic’s vision for Scaniverse extends beyond personal scanning experiences. The company aims to empower developers and XR content creators with richer data sets to enhance their projects. By leveraging the vast array of Gaussian Splat-powered scans already available, Niantic plans to expand its database to millions of scans, opening up new possibilities for gameplay, virtual reality experiences, and interactive storytelling.

Integration with Niantic Games

In addition to supporting third-party developers, Niantic plans to integrate Scaniverse data into its own games, allowing virtual characters to interact seamlessly with real-world objects. This integration not only enhances the immersive quality of Niantic’s games but also bridges the gap between virtual and physical environments, creating a more engaging and interactive gaming experience for players.

Overall, the release of Scaniverse 4 represents a significant step forward in Niantic’s efforts to build a rich 3D map of the world. By harnessing the power of Gaussian Splatting and empowering users and developers alike, Niantic is paving the way for a new era of 3D scanning and immersive experiences.

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